Centaur, Bestial Terror

Centaur ghost of doom. A large undead.

Imagine the ghost of a centaur wearing a terrifying faceless spiked helm. Whenever its hooves hit the floor, it echoes like thunder and black smoke rises from the ground.

Warmongering bully, overconfident raider, brutish murderer .



 
HD: 3 Armor: none
Hit it: normal Dodge it: normal
Move: fast  

It is immune to nonmagical damage, being grappled or petrified (because it is ethereal), as well as poison and exhaustion (because it is undead). It doesn’t need to eat, breathe, sleep.
It can see in the dark. Also, its hooves make a terrible noise when it gallops. Each creature who hears must save or be frightened. A creature is immune to this effect for 24h after a successful save. However, direct sunlight makes it lose all resistances and immunities.

Attacks (1/round)

Charge. If it has the space to maneuver, the bestial terror charges a target with its hooves and pike. If the target doesn’t dodge, it takes (1D10) damage and is knocked prone.

Pike Drag. The bestial terror makes one melee attack (1D8) and may drag the target nearby.

Trample. The bestial terror makes two melee attacks (1D6) against different targets.

Longbow. The bestial terror makes two ranged attacks (1D6).




Random Encounter
  1. Monster: 1D10 bestial terrors, including 1 horde warlord (see warriors).
  2. Lair: The ruins of a pillaged village. They come from the nearby road every night.
      OR
    Omen: See terror stampede ability.
  3. Spoor: A caravan, destroyed but not looted. The occupants seem to have been dragged somewhere.
  4. Tracks: Stampede sounds but nothing visible.
  5. Trace: Hoof tracks and signs of a dragged body, which all suddenly disappear.
  6. Trace: Sudden stampede sound carried by the wind.
D6 What the Monster Wants
  1. Drag souls to the underworld every full moon.
  2. Reenact a famous battle every night.
  3. Conquer the kingdom that it fought while alive.
  4. Massacre for its demon overlord.
  5. Hunt down the bearer of a famous weapon.
  6. Drag somebody who abandoned its loved ones during war to the underworld.
Summoning the Spirit

If you know the spell Occult Consultation, you can alter it in such a way for a minimum of 3 Spell Dice:

Summon Bestial Terror
R: 50’ D: One night

You summon one bestial terror and [sum] ghostly images of centaurs. They will rampage through the area for 1 night while the bestial terror will try to drag as many souls as it can to the underworld before the morning, saving yours for last.

You need 3 SD to cast this variant of the summon the dead spell.


DM Notes

Originally named the bestial beast by its creator Richard J. Leblanc Jr in the Creature Compendium, the bestial terror is basically a spectral centaur. On top of the spectral trample, I added typical centaur attacks: it was really important for me that the specters were able to drag mortals to the underworld with their pikes. — SaltyGoo

Written on November 14, 2020